We’ll check out your animal sketches at the start of class. Then, we are going to learn how to make your animal move through the use of variables, conditionals and events. Hopefully, we will actually experience what programming feels like. There will be time near the end of the class to get a head start on your animated sketch.


  • Review animal sketch
  • Demonstrate variables, conditionals and events
  • Work on animated sketch



  • Getting Started with P5.js (Chapter 3 & 4)